Repair System

Repair System

7.1 Triggering

  • Activates when HP or Shield reaches the specified trigger percentage.
  • Repair percentage is displayed in the interface as %Repair (X).

7.2 Behavior Flow

  1. Switches to Flee config.
  2. Goes to the nearest safe portal.
  3. Waits until shield is 100% in both configs.
  4. Then returns to normal workflow.

Special Case: If an NPC attack is active during triggering:

  1. If NPC health is below 50%, the NPC is killed first.
  2. Then the repair process begins.