NPC Killing System
NPC killing is a priority behavior in the bot's task sequence.

3.1 Priority Mechanism
If a choice between Box and NPC is needed:
- If the box is far from the specified distance → NPC is targeted.
- NPC is killed using the selected Type, Tier, and Ammo.
3.2 Combat Modes
The bot supports 5 different combat modes:

-
Static:
- Approaches the NPC.
- Starts the attack.
- Remains stationary at its location.
-
Orbit:
- Draws a circular orbit around the NPC.
- Attacks while constantly moving.
-
Flee (Kite):
- Is pushed back when the NPC approaches.
- Continues attacking while moving away with small steps.
-
Mixed:
- Randomly switches between Orbit and Flee modes.
-
Drag to Portal:
- Drags the NPC to the nearest safe portal.
- Takes a stationary position at a distance where the NPC cannot escape.
- Portals that do not lead to PvP maps are considered safe portals.